Hello Eressea,
based on a suggestion in
http://bugs.eressea.de/view.php?id=1675, I have
made a modification to the RESERVE order: Starting this weekend, a unit
will not take any items from another one that also reserved them.
Technically, this is implemented as a two-phase strategy. Example:
Units A and B both have 100 silver. Orders given:
UNIT a
RESERVE 150 silver
UNIT b
RESERVE 80 silver
This will result in UNIT a and b first reserving their own money (100
and 80 silver), and in a second step, taking any remaining required
silver from others (A will take the available 20 silver from B). As a
result, A will have 120 silver, B will have 80.
Previously, and in E2 and E3 until further notice (Deveron is my guinea
pig game here), units would immediately try to fill their needs, so the
result would have been that A has 150 silver, and B has only 50.
Please let me know if this did or did not work for you, and if it passes
play-tests, expect it to become a feature in all games soon. I'm
especially hoping for Magellan support to catch up first.
Some other currently known bugs:
1. Silver is weightless.
2. VORAUSBEFEHLE email handling is broken
More recent bugfixes: see
http://bugs.eressea.de/changelog_page.php
1. weekly status is being sent again for E2 and E3 (2002)
2. empty units were holding on to castles after dying in a fight (1980)
3. RECRUIT <race> was broken (2012)
4. dwarven armor could not be produced (2014)
5. dead units were able to recruit (2010)
6. iron golems produced too little and did not disappear (1921).
Enno.